"The Big Buck Bunny movie project demonstrates that the barriers to entry in the 3D animation world can be lowered tremendously using on-demand computing platforms. Even though the Blender team did not have support of a big studio, they succeeded with the community support, an open source rendering software and an on-demand computing platform," said David Folk, Group Manager of Network.com Marketing, Sun Microsystems, Inc. "With a growing collection of applications, a host of new developer tools and worldwide availability, Network.com is attracting more developers and end-users to use, build and share new services for a wide range of industries." The movie promotes open content creation as it is not only developed using open source software but also distributed under an open license that gives artists free access to the entire studio database of assets and files used to make the movie. "The primary intent of the movie was to stimulate the development of open source 3D software, but the quality of Big Buck Bunny on an artistic level as well as on technical ingenuity is what you would expect from large animation studios," said Ton Roosendaal, producer and Blender Institute director. "We needed over fifty thousand CPU-hours of compute time, and Sun's Network.com grid service provided us a very powerful platform where we could use hundreds of CPUs simultaneously to significantly speed up the movie rendering process without needing to own the compute infrastructure."

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